BORIS KOLIMAGA
3D GAME ARTIST
Pillar of Skylines
End of scholarship project made in 9 months, released June 2018.
Made with :
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Flavien Birette - Game & Level Design, Programming (Character controller)
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David Liu - Game & Level Design
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Aloïs Mispelon - Game & Level Design, Shader Programming (+GPU instancing)
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Patrick Monville - Lead Programming (Asset streaming, persistence, main systems)
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Nicolas Nowak - Character Model & Animations
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Gwendal Reuzé - Lead Game & Level Design, Programming (Camera)
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Antoine Villecroze - Team & Project Management
Pillar of Skylines is an exploration game, in wich you have to uncover the secrets and mysteries of a boundless world.
What I did :
I was Lead Artist & Environment artist on the project
My tasks were :
- Props modelling & texturing
- Integration in Unity
- Shaders using Amplify Shader Editor
- Level building
- Lighting
- Some FXs

















