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Pillar of Skylines

End of scholarship project made in 9 months, released June 2018.

Made with :

  • Flavien Birette - Game & Level Design, Programming (Character controller)

  • David Liu - Game & Level Design

  • Aloïs Mispelon - Game & Level Design, Shader Programming (+GPU instancing)

  • Patrick Monville - Lead Programming (Asset streaming, persistence, main systems)

  • Nicolas Nowak - Character Model & Animations

  • Gwendal Reuzé - Lead Game & Level Design, Programming (Camera)

  • Antoine Villecroze - Team & Project Management

Pillar of Skylines is an exploration game, in wich you have to uncover the secrets and mysteries of a boundless world.

What I did :

I was Lead Artist & Environment artist on the project

My tasks were :

- Props modelling & texturing

- Integration in Unity

- Shaders using Amplify Shader Editor

- Level building

- Lighting

- Some FXs

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