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Pillar of Skylines

End of Scholarship project.

Concept environments made during the early development of Pillar of Skylines.

What I did :

I was Lead Artist & Environment artist on the project

My tasks were :

- Creating a mood & atmosphere to fit the game

- Trying to establish an Art Direction

- Props modelling & texturing

- Integration in Unity

- Shaders using Amplify Shader Editor

- Level building

- Lighting

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